Learn
How to use ShipGames, and what we've learned making games with AI, one person at a time.
Using ShipGames
One-minute how-tos. Everything here works the same from a phone.
From nothing to a link you can send, in about two minutes.
Move a game outward one small step at a time.
Play other makers' builds, say what's working and one thing to try, and boost your own build to the top.
Tell your AI "ship this to ShipGames" and it does.
Ship from a script, a build tool or the command line.
Make the GitHub repo before you start, push as you build, and ShipGames can prove how long the game took.
GitHub's own computers play your game with bots after each push and send the results here. Free, and bots never count as plays.
Making games
What one person and an AI learned shipping six browser games in three weeks. Each lesson comes from a real devlog and ends at the game it came from.
One note, one build, the same night. Sapper's builds 10 to 14 each came from a single playtest.
A scripted player finds the broken numbers before a person has to. It can't tell you if it's fun.
When the best strategy is to skip the game, change the rules, not the numbers.
Set a hard cap at the start and hold it. A small finished game beats a big plan.
Most players decide in the opening. Depth doesn't matter to someone who already left.
More content doesn't fix a core loop that isn't fun yet.