ShipGames

Fix the first ten minutes

Most players decide in the opening. Depth doesn't matter to someone who already left.

When Solhex went to strangers, one of them played for 2 hours 43 minutes. Three of the other four left at the second goal, a few minutes in.

Both things were true at once: the game was good, and most people never found out. Hours of chapters behind a weak start help nobody.

What to do about it

Solhex's Part One got a guided first few minutes for exactly this reason. Swarmlight went further and was rebuilt as a tutorial where every upgrade answers a problem you can see.

Where this comes from
Solhex

Play Solhex and its guided first few minutes.

Play Solhex