Find the fun before the chapters
More content doesn't fix a core loop that isn't fun yet.
HollowARK built Chapter One in four playable stages, then Chapters Two and Three the same night. After Kraig's first full playthrough, he paused the chapters to find what makes the game fun.
So the work went back to the core: what you do every minute. Belts and placed buildings came first, before any new chapter.
Swarmlight had the same moment. Kraig played version 14 one morning and said it wasn't fun yet. The answer was a rebuild from the ground up, not another feature.
A quick test
Play your game for five minutes with the story, the music and the menus off. If that five minutes isn't something you'd do again, the next chapter won't save it. Fix that loop first, then build the world around it.
Build the whole game thin first, every part short and playable, then deepen what players come back for.