Ship your first build
From nothing to a link you can send, in about two minutes.
Anyone can join. On Sign up, pick a handle and make your account with a passkey: Face ID, Touch ID, Windows Hello or your phone. There's no password to remember. Got an invite? Paste it there too.
Then give ShipGames your game, whichever way is easiest:
- Drop a single .html file, a folder or a .zip on Ship a game. The page that starts the game should be called index.html (a single .html file is renamed for you).
- Paste a public link, like a GitHub Pages address. ShipGames fetches the page and the files next to it.
- Paste a public GitHub repo and the path to the built HTML. It can make a new build each time you push.
That's it. You land on your game's page with the link to send, and the recorder is already counting plays. Title, tagline and the first devlog entry are drafted from your files; change them on the page whenever you like.
Your first game starts as a private link and waits for a quick look from the admin before it can go further. After that, your games skip the queue.
Every later upload is a new build. Old builds stay playable, each with its own stats and comments, so you can see what changed.