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Silent Burn gameplay screenshot
#1 · Updated Nov 9, 2026
A fleet RTS in a dark, endless galaxy. Mine, build and move your fleet with real flip-and-burn physics, in a galaxy where being seen first is how you lose.
7 plays1 player4 h 31 min build
Self-reportedComputer14 buildsStrategyClaude CodeThree.js
Sapper gameplay screenshot
#2 · Updated Nov 5, 2026
A cave tower defense. Dig, build and hold the dark, six floors down to the queen.
5 plays2 players35 h 39 min build
Self-reportedComputer@kraigadamsFounding maker18 buildsTower defenseClaude CodePlain HTML/canvas
Breach of Zion gameplay screenshot
#3 · Updated Nov 6, 2026
A cave base builder and shooter. Fortify bottlenecks and hold the dock against the sentinel swarm.
2 plays2 players6 h 24 min build
Self-reportedComputer@kraigadamsFounding maker3 buildsTower defenseAntigravityPlain HTML/canvas
Sol Factory gameplay screenshot
#4 · Updated Nov 6, 2026
A factory game for your phone: drills, belts and machines on the Moon, and a shuttle pad to fill.
25 buildsupdated Nov 6, 2026134 h 17 min build
Self-reportedPhone + computer@kraigadamsFounding makerFactory and automationClaude CodePlain HTML/canvas
Swarmlight gameplay screenshot
#5 · Updated Oct 31, 2026
A small factory game for your phone: mine, make and ship from a spaceport on an alien planet, and keep it lit through the night.
24 buildsupdated Oct 31, 202646 h build
VerifiedPhone + computer@kraigadamsFounding makerFactory and automationClaude CodePlain HTML/canvas
Solhex gameplay screenshot
#6 · Updated Oct 23, 2026
Build a space station factory from one hex, and fight with real space physics.
30 buildsupdated Oct 23, 2026204 h 58 min build
VerifiedComputer@kraigadamsFounding makerFactory and automationClaude CodePlain HTML/canvas
Jumpgate gameplay screenshot
#7 · Updated Oct 16, 2026
A tiny probe, its drones, and a factory that has to grow in empty space until it can build a gate.
26 buildsupdated Oct 16, 202623 h 47 min build
Self-reportedComputer@kraigadamsFounding makerFactory and automationClaude CodePlain HTML/canvas

Plays, players and comebacks are measured by the ShipGames recorder in every build and updated every 10 minutes. Verified: the build time checked against GitHub's own push times.