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A fleet RTS in a dark, endless galaxy. Mine, build and move your fleet with real flip-and-burn physics, in a galaxy where being seen first is how you lose.
Not enough plays yet to compare build 14 with build 13: it needs 10 sessions on each (build 14 has 1, build 13 has 0).
The run: an opening where your home falls and you escape; charge the jump drive (J) and pick a destination on the region map; each jump buys you time; lose the mothership and see how far you got
The world: a big dark map you chart as you go, scans that show rough contacts, two smaller factions with mining ops, patrols, convoys and stations; enemies that jump away raise the alarm, and enough alarm brings the main fleet
The mothership grows: build modules into its slots (reactor, hangar, storage, foundry, constructor, guns, sensors, engines, shields) and add hull sections to make it bigger and stronger, and easier to spot
Combat: mass drivers, missiles and point defense, each with its own ammo made from ore; fighters strafe and come home to recharge and rearm; select the mothership to run its production queues
Simple 3D ships on a flat field with a fixed camera; simple movement instead of flip and burn; right-click and drag to set where a group faces when it arrives
A short guide for your first minute; ships head home to charge before they run dry, then go back to their order; groups arrive together; ships dock in berths along the mothership
Simplified: flat 2D from above with plain shapes; one mothership with a command and a factory module; ore is the only resource; ships run on power and recharge at the mothership
aa03ecc Silent Burn · Build 8: top-down 2D on a plain canvas (Kraig, Nov 8 2026: "let's make top down 2d. simple shapes to make the build process faster")2ff79ee Build 8: one mothership with modules, ore only, power and hangar charging, seen or not seen (Kraig, Nov 8 2026)The dark forest: an enemy fleet somewhere in the system, playing by your rules. Burns give off heat and give you away; you see only what your sensors pick up; P pings to see everything nearby, and lights you up
Now called Silent Burn. Three capital ships (command ship, foundry, manufactory); ore becomes metal becomes items; drones carry metal and items; every burn spends items
Space pauses (orders still work); a selected ship shows its course with the flip spot marked; zoomed out, ships become icons
30c906e Space pauses the game; orders and the camera still work while paused (Kraig, Nov 8 2026)d03f2f4 Selected ships show their course with the flip spot marked; zoomed out, ships become icons; fix a zero frame step that could turn a ship's position into NaN (Kraig, Nov 8 2026)Zoom out much further, until the whole system is a few dots
The camera moves with WASD or the arrows again, free of the mothership; H brings it back
Real flight: ships keep their momentum. Short hops on thrusters, long moves flip and burn: turn, burn, flip at the midpoint, burn to stop on target
One star system: a mothership, two miners and an asteroid field. Select and order ships RTS-style, miners haul ore home on their own, ore builds miners and fighters
6963673 Build 1: one star system, mothership, miners, fighters, asteroid mining, RTS controlsadc0cb6 Cmd+number saves a control group (Kraig, Nov 8 2026)81a9a72 No camera pan or rotate: a fixed angle that follows the mothership, zoom only (Kraig, Nov 8 2026)Measured by the ShipGames recorder in every build: anonymous, no names or cookies. A session counts once the player presses something; bots and rapid repeat plays are left out.
From the game's own git history: 18 commits, 14 builds. Self-reported. Commit times come from the maker's computer and can be edited.