ShipGames
By Kraig Adams · Build 14 · Nov 9, 2026 Self-reported

StrategyClaude CodeThree.js

Computer

Silent Burn

A fleet RTS in a dark, endless galaxy. Mine, build and move your fleet with real flip-and-burn physics, in a galaxy where being seen first is how you lose.

Build 14 · Best on a computer: keyboard and mouse
Silent Burn
Latest: build 14 Open in a tab
0.2hours played 1players 2 min 11 smedian session Live

Not enough plays yet to compare build 14 with build 13: it needs 10 sessions on each (build 14 has 1, build 13 has 0).

Builds

Every build stays playable.
  1. B14
    Build 14Latest00b2f98

    The run: an opening where your home falls and you escape; charge the jump drive (J) and pick a destination on the region map; each jump buys you time; lose the mothership and see how far you got

    1 sessions1 players2 min 30 s median0 comments
  2. B13
    Build 139ee0fed

    The world: a big dark map you chart as you go, scans that show rough contacts, two smaller factions with mining ops, patrols, convoys and stations; enemies that jump away raise the alarm, and enough alarm brings the main fleet

    0 sessions0 players0 s median0 comments
  3. B12
    Build 129f9e373

    The mothership grows: build modules into its slots (reactor, hangar, storage, foundry, constructor, guns, sensors, engines, shields) and add hull sections to make it bigger and stronger, and easier to spot

    0 sessions0 players0 s median0 comments
  4. B11
    Build 111c2db4e

    Combat: mass drivers, missiles and point defense, each with its own ammo made from ore; fighters strafe and come home to recharge and rearm; select the mothership to run its production queues

    0 sessions0 players0 s median0 comments
  5. B10
    Build 101a0cd4c

    Simple 3D ships on a flat field with a fixed camera; simple movement instead of flip and burn; right-click and drag to set where a group faces when it arrives

    0 sessions0 players0 s median0 comments
  6. B9
    Build 947971ae

    A short guide for your first minute; ships head home to charge before they run dry, then go back to their order; groups arrive together; ships dock in berths along the mothership

    1 sessions1 players2 min 48 s median0 comments
  7. B8
    Build 82ff79ee

    Simplified: flat 2D from above with plain shapes; one mothership with a command and a factory module; ore is the only resource; ships run on power and recharge at the mothership

    2 commits in this build
    • aa03ecc Silent Burn · Build 8: top-down 2D on a plain canvas (Kraig, Nov 8 2026: "let's make top down 2d. simple shapes to make the build process faster")
    • 2ff79ee Build 8: one mothership with modules, ore only, power and hangar charging, seen or not seen (Kraig, Nov 8 2026)
    0 sessions0 players0 s median0 comments
  8. B7
    Build 740c82c7

    The dark forest: an enemy fleet somewhere in the system, playing by your rules. Burns give off heat and give you away; you see only what your sensors pick up; P pings to see everything nearby, and lights you up

    0 sessions0 players0 s median0 comments
  9. B6
    Build 6c7f36a4

    Now called Silent Burn. Three capital ships (command ship, foundry, manufactory); ore becomes metal becomes items; drones carry metal and items; every burn spends items

    2 sessions1 players2 min 17 s median0 comments
  10. B5
    Build 5d03f2f4

    Space pauses (orders still work); a selected ship shows its course with the flip spot marked; zoomed out, ships become icons

    2 commits in this build
    • 30c906e Space pauses the game; orders and the camera still work while paused (Kraig, Nov 8 2026)
    • d03f2f4 Selected ships show their course with the flip spot marked; zoomed out, ships become icons; fix a zero frame step that could turn a ship's position into NaN (Kraig, Nov 8 2026)
    1 sessions1 players46 s median0 comments
  11. B4
    Build 4cc7f975

    Zoom out much further, until the whole system is a few dots

    0 sessions0 players0 s median0 comments
  12. B3
    Build 3c4cf739

    The camera moves with WASD or the arrows again, free of the mothership; H brings it back

    1 sessions1 players1 min 36 s median0 comments
  13. B2
    Build 20bad086

    Real flight: ships keep their momentum. Short hops on thrusters, long moves flip and burn: turn, burn, flip at the midpoint, burn to stop on target

    1 sessions1 players1 min 60 s median0 comments
  14. B1
    Build 181a9a72

    One star system: a mothership, two miners and an asteroid field. Select and order ships RTS-style, miners haul ore home on their own, ore builds miners and fighters

    3 commits in this build
    • 6963673 Build 1: one star system, mothership, miners, fighters, asteroid mining, RTS controls
    • adc0cb6 Cmd+number saves a control group (Kraig, Nov 8 2026)
    • 81a9a72 No camera pan or rotate: a fixed angle that follows the mothership, zoom only (Kraig, Nov 8 2026)
    0 sessions0 players0 s median0 comments

Stats

1
Players
7 sessions
0.2 h
Time played
14 min 13 s
2 min 11 s
Median session
100%
Came back
played again 30+ min later
0%
Win rate
0 wins, 0 deaths

Phone vs desktop

Phone 0 · 0%Desktop 7 · 100%

Measured by the ShipGames recorder in every build: anonymous, no names or cookies. A session counts once the player presses something; bots and rapid repeat plays are left out.

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    Devlog

    Behind the scenes, build by build.
    No devlog entries yet.

    Build clock

    4 h 31 min from the first commit to build 14Self-reported

    From the game's own git history: 18 commits, 14 builds. Self-reported. Commit times come from the maker's computer and can be edited.

    Nov 8, 2026, 8:51 PMNov 9, 2026, 1:22 AM
    Every commit
    • B14 Silent Burn · Build 14: the run (Kraig, Nov 9 2026)
    • B13 Silent Burn · Build 13: the world (Kraig, Nov 8 2026)
    • B12 Silent Burn · Build 12: the growing mothership (Kraig, Nov 8 2026)
    • B11 Silent Burn · Build 11: combat and supply (Kraig, Nov 8 2026)
    • B10 Silent Burn · Build 10: low-poly 3D, a fixed camera, simple movement, drag a move to set the facing (Kraig, Nov 8 2026)
    • B9 Silent Burn · Build 9: a first-minute guide, ships keep power to get home, tidy group moves, berths along the hull (Kraig, Nov 8 2026)
    • B8 Build 8: one mothership with modules, ore only, power and hangar charging, seen or not seen (Kraig, Nov 8 2026)
    • Silent Burn · Build 8: top-down 2D on a plain canvas (Kraig, Nov 8 2026: "let's make top down 2d. simple shapes to make the build process faster")
    • B7 Silent Burn · Build 7
    • B6 Build 6: the fleet's economy; the game is named Silent Burn (Kraig, Nov 8 2026)
    • B5 Selected ships show their course with the flip spot marked; zoomed out, ships become icons; fix a zero frame step that could turn a ship's position into NaN (Kraig, Nov 8 2026)
    • Space pauses the game; orders and the camera still work while paused (Kraig, Nov 8 2026)
    • B4 Zoom out much further (up to 9000) (Kraig, Nov 8 2026)
    • B3 WASD and arrows move the camera again; not locked on the mothership; H recentres; no rotate (Kraig, Nov 8 2026)
    • B2 Build 2: Newtonian flight, flip and burn (Kraig, Nov 8 2026)
    • B1 No camera pan or rotate: a fixed angle that follows the mothership, zoom only (Kraig, Nov 8 2026)
    • Cmd+number saves a control group (Kraig, Nov 8 2026)
    • Build 1: one star system, mothership, miners, fighters, asteroid mining, RTS controls
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