ShipGames
By Kraig Adams · Build 3 · Nov 6, 2026 Self-reported Founding maker

Tower defenseAntigravityPlain HTML/canvas

Computer

Breach of Zion

A cave base builder and shooter. Fortify bottlenecks and hold the dock against the sentinel swarm.

Build 3 · Best on a computer: keyboard and mouse
Breach of Zion
Latest: build 3 Open in a tab
<0.1hours played 2players 2 min 33 smedian session Live

Not enough plays yet to compare build 3 with build 2: it needs 10 sessions on each (build 3 has 2, build 2 has 0).

Builds

Every build stays playable.
  1. B3
    Build 3Latest6f7f0ba

    Build 3: Resource extraction and processing logistics. Hematite iron veins and geothermal sulfur fissures, pneumatic mining drills, blast smelting furnaces, conveyor resource lines, APU continuous mining laser, and refined steel alloy synthesis.

    2 commits in this build
    • e2cc6d1 Add resource collection and processing logistics for Build 3
    • 6f7f0ba Update Breach of Zion to Build 3 with subterranean resource collection, processing, and bot simulations
    2 sessions2 players2 min 33 s median0 comments
  2. B2
    Build 20aa81b1

    Build 2 (Breach of Zion): Desktop widescreen overhaul with APU Hyper Railgun, Loader Runner supply crew, Flak Mortar Bunkers, multi-sector cavern retreat, and heavy breacher sentinels.

    3 commits in this build
    • bb6b21e Admin cockpit zero-state fix, playtest breach telemetry, and Build 2 Subterranean Breach Defense
    • b3a3b3e Guard playtest recorder origin
    • 0aa81b1 Rename game to Breach of Zion
    0 sessions0 players0 s median0 comments
  3. B1
    Build 17eb181e

    Build 1: Initial dock defense release with APU combat walker, conveyor ammo lines, sentinel swarm, and emergency bulkhead demolition.

    0 sessions0 players0 s median0 comments

Stats

2
Players
2 sessions
<0.1 h
Time played
5 min 6 s
2 min 33 s
Median session
0%
Came back
played again 30+ min later
0%
Win rate
0 wins, 0 deaths

Drop-off by floor

No floors reached yet. The bars fill in as players go down.

Phone vs desktop

Phone 0 · 0%Desktop 2 · 100%

Measured by the ShipGames recorder in every build: anonymous, no names or cookies. A session counts once the player presses something; bots and rapid repeat plays are left out.

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    Devlog

    Behind the scenes, build by build.
    B3Drafted from the build history

    Build 3: mine it, smelt it, shoot it

    Ammo stopped being free. Iron veins and sulfur vents in the rock feed mining drills, conveyor lines carry the ore to blast furnaces, and a foundry turns it into steel rounds. The APU can mine too, with a laser. This build also lets bots play it: four strategies run headless on ShipGames, and their results are kept apart from real players' numbers.

    B2Drafted from the build history

    Build 2: Breach of Zion

    The same evening the game got its name and a widescreen layout for desktop. New: a railgun on the APU, a supply crew that runs ammo to the guns, flak mortar bunkers, a fighting retreat through more than one cavern, and heavier breacher sentinels.

    B1Drafted from the build history

    Build 1: hold the dock

    Breach started on Nov 6 as a dock defense in a cave, after the Zion dock battle in The Matrix Revolutions. Build defenses at the bottleneck, keep the guns fed with conveyor ammo lines, and when the sentinel swarm breaks through, fight in an APU combat walker. If the dock falls, blow the bulkhead charges and retreat. Antigravity built it.

    Build clock

    6 h 24 min from the first commit to build 3Self-reported

    From the game's own git history: 6 commits, 3 builds. Self-reported. Not verified: GitHub has no record of these commits being pushed. Checked Nov 7, 2026 by tools/verify.mjs (gh CLI).

    Nov 6, 2026, 2:23 PMNov 6, 2026, 8:47 PM
    Every commit
    • B3 Update Breach of Zion to Build 3 with subterranean resource collection, processing, and bot simulations
    • Add resource collection and processing logistics for Build 3
    • B2 Rename game to Breach of Zion
    • Guard playtest recorder origin
    • Admin cockpit zero-state fix, playtest breach telemetry, and Build 2 Subterranean Breach Defense
    • B1 Build 1: Initial dock defense release with APU combat walker, conveyor ammo lines, sentinel swarm, and emergency bulkhead demolition
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