ShipGames
By Kraig Adams · Build 3 · Nov 9, 2026 Self-reported Founding maker

AdventureClaude CodePlain HTML/canvas

Phone + computer

Longhaul

A grounded space RPG that starts small: one rented room on a belt station, a few things to pick up, and a locked door.

Build 3 · Plays on a computer or a phone
Longhaul
Latest: build 3 Open in a tab
<0.1hours played 1players 2 min 17 smedian session Live

Not enough plays yet to compare build 3 with build 2: it needs 10 sessions on each (build 3 has 0, build 2 has 1).

Builds

Every build stays playable.
  1. B3
    Build 3Latest2fb9820

    The first fight. Talk to Oren Pask again after the deal and he gives you a job: a maintenance drone is cutting into a coolant line in the tunnel behind the far hatch. A turn-based fight with Attack, Tech (Overload, Brace), Item and Run against a floor scrubber, a pipe crawler and the drone. The drone warns you a turn before its heavy hit: brace it. Lose and you wake in your bunk at half health with 10 cr added to your debt. Win, bring back the control board and get paid, with his cut taken by the deal you made

    0 sessions0 players0 s median0 comments
  2. B2
    Build 2678e56a

    The door opens: read the wall terminal, then walk out into the hall. Four shut bunk doors, a notice, a viewport and a locked hatch. Talk to Oren Pask, the Tally's fixer, about the rent: pick your replies and make one of three deals, shown in Status. The station is now Ceres Station

    1 sessions1 players2 min 17 s median0 comments
  3. B1
    Build 1779ffb0

    One room: your rented bunk on Tallow Station. Walk with the arrows, WASD or a tap; pick up five items; a menu with Items (Use, Drop) and Status; a bunk, a wall terminal, a locker that needs its keycard and a locked door

    0 sessions0 players0 s median0 comments

Stats

1
Players
1 session
<0.1 h
Time played
2 min 17 s
2 min 17 s
Median session
0%
Came back
played again 30+ min later
0%
Win rate
0 wins, 0 deaths

Phone vs desktop

Phone 0 · 0%Desktop 1 · 100%

Measured by the ShipGames recorder in every build: anonymous, no names or cookies. A session counts once the player presses something; bots and rapid repeat plays are left out.

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    Devlog

    Behind the scenes, build by build.
    B1Drafted from the build history

    Build 1: one room

    Started Nov 9 with a much bigger first build, then cut it down to the mechanics: one rented bunk room on a belt station. You walk a tile grid, pick up five things, open a menu to use or drop them, and interact with a bunk, a wall terminal, a locker and a door that stays locked until Build 2. The fights, jobs and crew are parked for later builds.

    Build clock

    33 min 54 s from the first commit to build 3Self-reported

    From the game's own git history: 3 commits, 3 builds. Self-reported. Not verified: The repo has no GitHub remote, so there are no GitHub push times to check. Checked Nov 9, 2026 by tools/verify.mjs (gh CLI).

    Nov 9, 2026, 6:08 PMNov 9, 2026, 6:42 PM
    Every commit
    • B3 Build 3: the first fight
    • B2 Build 2: the corridor and one conversation
    • B1 Build 1: one room
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